Imagine a Resident Evil game that runs on the Echo Night engine, and you'll get the picture. The major difference from any plot-based shooting game is that Survivor doesn't run on a track - you have the freedom to move about and explore the universe as you see fit. While you may have heard Survivor described as a Resident Evil version of House of the Dead, that description really gives the wrong impression. Capcom's scrapped the third-person perspective found in every other Resident Evil game to make Resident Evil: Survivor (Biohazard: Gun Survivor in Japan) a first-person gun-blasting adventure. Capcom's Resident Evil games are generally acknowledged as the games that defined the survival-horror genre, so it's no wonder that fans of zombies and gun-wielding women got excited when they heard that Capcom was working on another RE game.